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Groundhog Day Coding

Free beginner Tynker resource.  Use for debugging or
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The Unity Game Programming course from CompuScholar, Inc.
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The new Python Programming course from CompuScholar, Inc.
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Teaching Privacy Curriculum

The Teaching Privacy curriculum from the International Computer Science Institute and UC Berkeley has a full set of freely-available, classroom-tested lesson plans for teaching about how online privacy works.

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Resource

ITCH - A system for teaching Scratch and curriculum for computer science (Grades 3 through 8)

Submitted by Jason Rukman on Wed, 09/14/2016 - 14:52
ITCH is an online system that brings all the features of Scratch into t
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Unit (ECS)

  • Unit 1: Human Computer Interaction (1)
  • Unit 4: Introduction to Programming (1)

Instructional Days

  • DA - 27-29 - Present data analysis in website or Scratch program (1)
  • HCI - 1-2 - Explore computing (1)
  • HCI - 10 - Tell a story with data (1)
  • HCI - 15-16 - Programs as a set of instructions (1)
  • HCI - 17-19 - Intelligence and computers (1)
  • PR - 1 - Introduction to Scratch (1)
  • PR - 2-3 - Simple Scratch program (1)
  • PR - 4 - Dialogue between two sprites (1)
  • PR - 5-6 - Moving sprites in Scratch (1)
  • PR - 7-8 - Event-driven programming (1)
  • PR - 9 - Broadcasting via role play (1)
  • PR - 10-13 - Write and present Scratch stories (1)
  • PR - 14 - Introduction to variables (1)
  • PR - 15 - Introduction to conditionals (1)
  • PR - 16-17 - And, Or, and randomness (1)
  • PR - 18 - Rock Paper Scissors program (1)
  • PR - 19 - Create a timer (1)
  • PR - 20-23 - Create and present timing game (1)
  • PR - 24 - Investigate game types (1)
  • PR - 25 - Final project and rubric (1)
  • PR - 26-28 - My Community or Game Scratch projects (1)
  • PR - 29 - Complete final projects (1)
  • PR - 30 - Final project presentation (1)
  • Unit 1 - Human Computer Interaction (HCI) (1)
  • Unit 4 - Introduction to Programming (PR) (1)

Big Idea (CSP)

  • Abstraction (1)
  • Algorithms (1)
  • Creativity (1)
  • Data (1)
  • Programming (1)

Learning Objectives

  • LO 1 (1)
  • LO 1.1.1 - Use computing tools and techniques to create artifacts (1)
  • LO 1.2.1 - Use computing tools and techniques for creative expression (1)
  • LO 1.3.1 - Use programming as creative tool (1)
  • LO 2 (1)
  • LO 2.2.1 - Develop an abstraction (1)
  • LO 2.2.2 - Use multiple levels of abstraction in computation (1)
  • LO 5.1.1 - Explain how programs implement algorithms (1)
  • (-) LO 5.2.1 - Use abstraction to manage complexity in programs (1)

Programming Language

  • Scratch (1)

Teaching Materials

  • Activity (1)
  • Assessment (1)
  • Lesson Plan (1)
  • Sample Code (1)
  • Tutorial (1)

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